Exploiting timer mechanics as a narrative tool

September 28, 2020

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Writer and Narrative Designer Greg Buchanan delivers an Indie Track session at Pocket Gamer Connects London 2020 on January 21st to 22nd.

One of the chief considerations for the writing and narrative design of mobile games is both the limited amount of time a player may be willing to engage with a story in each play session, and the use of timer mechanics as a way of driving monetisation and retention. In this talk, Dr. Greg Buchanan (writer of the acclaimed 30-hour new story content for No Man’s Atlas Rises/NEXT and games for indie, AAA, mobile, and Alexa) will discuss how these apparent story constraints can actually be viewed as opportunities if we alter the types of narrative we are attempting to tell. The talk will provide attendees with several practical ways short bursts of narrative content and associated time mechanics can be used for compelling and innovative game narratives.

The Indie Track was sponsored by Fingersoft.

If you want to hear more world-class speakers sharing their insight and expertise in person, our next event is Pocket Gamer Connects Seattle 2020, which takes place on May 13th to 14th 2020. You can find more details at

For the latest news, interviews and opinion on the global mobile games industry, visit www.pocketgamer.biz

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