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A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation. (updated version)
When I begin my model in Maya, I start with 3 cylinder – 1 each for the arm, body, and leg.
The subdivisions for each cylinder play an important the body has 12 axis subdivisions, the leg has 8, and the arm has 6.
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.
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